The League of Hackers settles all major cyberspace conflicts in specially prepared Wargame Arenas. Hackers representing different networks would be gathered and sealed off from the rest of the internet, and try to hack into each other’s machines.
Players are leading a team of such hackers, balancing the various needs of Attack, Defense, Install and Mitigation to score well in the arena. Will you focus your limited time & efforts on hacking the other teams? Or will you try to mount an impregnable firewall? Don’t forget to keep your servers online & healthy to generate the most points out of them!
The game consists of 3 rounds, and each player can take up to 5 actions each round. Players have a set of action tiles to simultaneous choose & resolve actions in the following order:
1. Install - Pay cards to buy Servers Cards to generate VP when the round ends.
2. Defense - Play Defense Cards to fend attacks and gain card effects.
3. Attack - Play Attack Cards to hack other player's servers and score VP immediately.
4. Mitigation - Pay cards to repair damage dealt your servers.
At the end of the round, players score VP depending on the health of their servers. Then they remove all damage tokens from their servers, discard their hand and draw 8 new cards for the next round.
Player with most VP at the end of the game wins.